using System;
using Game.Framework;
using Game.Graph;
using Unity.Entities;

namespace Game.AI.Common
{
    public unsafe struct AIContext : IGraphContext
    {
        private Entity m_Entity;
        public Entity Entity
        {
            get => m_Entity;
            set => m_Entity = value;
        }

        public IUnionValue PopParam()
        {
            throw new NotImplementedException();
        }
    }
}